PVP Car Game: Welcome to My Blog!
- Ana Laura La Rosa
- Jun 20
- 2 min read
Updated: Jun 23
6/20/2025
I'm a software developer with a great passion for games. In this blog, I’ll be sharing the steps I take over the coming months to create a prototype of one of my favorite types of games: a multiplayer MOBA-like car game!
The Idea
The game will be a 3v3, 4v4, or 5v5 competitive car game, where each car has unique abilities. Players can earn money to buy shared upgrades from an in-game store. The surface level of the map will feature the main towers that players must destroy to reach and take down the enemy base. There will also be creeps, wide roads, and bridges to help players strategize and move around, but their local vision will be limited unless they buy cameras to scout other parts of the map.
The underground level will be where monsters spawn. Players can use this area to farm, level up, and earn more currency to gain a strategic advantage.
Why I’m Building This
For a long time, I’ve heard about the stunning graphics Unreal Engine offers, especially compared to Unity, which I’ve always loved. So I decided to really dive into Unreal Engine, and what better way to learn than by making a game prototype in the process?
I’d already explored Unreal a bit in the past while building a VR circular saw safety simulation with conversational AI instructors. That experience introduced me to Blueprints and some of Unreal’s complexities but also made me appreciate its visual power and lighting system. That’s what pushed me to go deeper.
I started this project by creating a two-layer map template and using Unreal’s default vehicle template as my base. So far this month, I’ve learned about levels, actors, volumes, fog filters, terrain shaping, material blending, texturing, dynamic assets, and creating layered terrain (like holes between surface and underground). I’ve also dug into player spawning and UI customization.
On top of that, I’m getting familiar with Unreal’s multiplayer replication system and researching the best practices for syncing player actions across the network. I’ve even put together sketch designs and a detailed roadmap to guide my development. But above all, I have been researching all kinds of possibilities and gameplay enhancements for Unreal Engine.
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Closing Thoughts
This is just the beginning of what I hope will be a fun and challenging journey. My goal with this blog is not only to document the technical progress but also to share my thought process, creative hurdles, and little victories along the way.
If you’re interested in game development, Unreal Engine, or just curious about how the game might look, stay tuned! I’ll be posting regular updates, new features, and behind-the-scenes moments as the prototype comes to life.
Thanks for reading! 🚗
Feel free to leave a comment or message me. I'd love to hear your thoughts or ideas!
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